CHECKLIST FOR YOUR ANIMATION BADGE
A. Complete Intention of Badge Completion and Timeline form to the Teacher.
B. Build your knowledge base by completing the mini lessons on:
C. Complete and post at least 4 of the 7 Skill Builders on your personal portfolio. These skill builders should show evidence of:
D. Complete and document your design process for an Animation Project. The documentation should include a technical write-up with screen captures. The project and documentation should be posted on your portfolio.
E. Investigate and document on portfolio some area of Professional Practice related to Animation.
F. Develop a page on your Web portfolio that demonstrates your participation in the Animation Badge.
G. When completed, notify the teacher for assessment, feedback and evaluation.
B. Build your knowledge base by completing the mini lessons on:
- Using motion/shape tweens
- Layering
- Bone tool
- Keyframes
- Stop Motion
- 12 Principles of Animation
- Character Design
- Storyboarding
C. Complete and post at least 4 of the 7 Skill Builders on your personal portfolio. These skill builders should show evidence of:
- Your knowledge of concepts and technical skills
- Your intentional and skilled use of equipment
- Your intentional and skilled use of both two-dimensional and three-dimensional animation software
D. Complete and document your design process for an Animation Project. The documentation should include a technical write-up with screen captures. The project and documentation should be posted on your portfolio.
E. Investigate and document on portfolio some area of Professional Practice related to Animation.
F. Develop a page on your Web portfolio that demonstrates your participation in the Animation Badge.
G. When completed, notify the teacher for assessment, feedback and evaluation.
ANIMATION BADGE OUTLINE
concepts and terminology
Using motion/shape tweens
Layering Bone tool Keyframes C.G.I. |
Stop Motion
12 Principles of Animation including: squash and stretch, anticipation, staging, straight-ahead action & pose-to-pose, follow through & overlapping action, slow in & out, arcs, secondary action, timing, exaggeration, solid drawing and appeal Character Design Storyboarding |
Equipment
Computer
Mouse Printer Digital cameras Lighting equipment Animation paper Cellulose |
Paint
Pencils General art supplies Drafting tables Light tables Sound equipment Editing equipment |
Software
Be able to develop animations in both two-dimensional (ex. Adobe Flash Pro) and three dimensional (ex. Blender) based software.
Software may include: Adobe Photoshop, Blender, Flash, Autodesk 3D Max, Adobe After Effects, Maya, etc.
Software may include: Adobe Photoshop, Blender, Flash, Autodesk 3D Max, Adobe After Effects, Maya, etc.
SKILL BUILDERS
- Show your design process by creating thumbnail sketches and rough sketches
- Use layers to create a subject and a background
- Use shapes to build a three-dimensional character to specification
- Scan, import, manipulate and export images
- Develop a storyboard for a short story
- Saving a project in different file types to be able to move between different programs
- Develop a character design sheet for a two-dimensional version of yourself
Projects
- Make a small flip book
- Create a three-dimensional model/rig and make it move
- Create a two-dimensional animated e-card with Flash
- Develop a character design sheet for an original character
- Create a claymation or Lego short film
- Create a short whiteboard stop motion animation
- Design and animate a bouncing ball
- Use a stick person animation to incorporate the 12 principles of animation such as anticipation, squash and stretch, etc. (ex. make it jump over something)